


In Unreal Tournament, we're left with exactly no performance improvement, thanks to RAID-0 All times are reported in seconds lower scores, obviously, being better. In order to avoid the effects of caching, we reboot between runs. The test is repeated three times with the final score reported being an average of the three. The stop watch timer is started right after the Play button is clicked, and stopped when the loading screen disappears. After launching the game, we select Instant Action from the menu, choose Assault mode and select the Robot Factory level.
#Ssd benchmark full version#
Our Unreal Tournament 2004 test uses the full version of the game and leaves all settings on defaults. While the scores put the RAID-0 array slightly slower than the single drive Raptor II, you should also remember that these scores are timed by hand and thus, we're dealing within normal variations in the "benchmark". "We were hoping to see some sort of performance increase in the game loading tests, but the RAID array didn't give us that. However, real-world tests with games have shown that RAID-0 performance gains are minimal, although some desktop applications will benefit. RAID 0 is also used in some gaming systems where performance is desired and data integrity is not very important. RAID 0 is useful for setups such as large read-only NFS servers where mounting many disks is time-consuming or impossible and redundancy is irrelevant. This has always been true of RAID 0.here's some oldies :)
